using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ErrorParams")]
	public class ErrorParams : MonoClass
	{
		public ErrorType m_type => method_2<ErrorType>("m_type");

		public string m_header => method_4("m_header");

		public string m_message => method_4("m_message");

		public object m_ackUserData => method_3<object>("m_ackUserData");

		public bool m_allowClick => method_2<bool>("m_allowClick");

		public bool m_redirectToStore => method_2<bool>("m_redirectToStore");

		public float m_delayBeforeNextReset => method_2<float>("m_delayBeforeNextReset");

		public ErrorParams(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ErrorParams(IntPtr address)
			: this(address, "ErrorParams")
		{
		}
	}
}
